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Variants
Actively manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, you'll need to first have the Variant Manager plugin enabled. After that, you'll be able to view the Variant Manager Panel that is divided into four columns. In the left column, you'll see a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor you must right-click on it in the list and choose Unbind from the context menu.
On the right-hand column, you'll see the Values Panel. If you click on a property, you'll see its saved value. The right-hand side button lets you to record the current value. Variant will change the value that was recorded and save the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.
The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also bind the properties of your Actors to Variants. If the Variant is turned on the property's recorded value will match the Variant's value. If the Variant is off the property's values that are captured won't be changed.
In the Values panel you'll also be able to see the constraints of the Variant that you're currently working on. For example, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also toggle between the different trim options of the Variant.
Like other components in Unreal Variants are able to be edited and added to the project. Once you've created your Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the Actor's properties. If you're designing an interface you can make use of thumbnail images to show the different Variants you're working with.